

The exception to that are games where you have to go through loading screens frequently. The slower spinning disk will increase games' loading times as we've observed in the past, although that rarely has any major implications in actual gameplay where GPU and CPU are more prevalent. There's a performance consideration when you're moving from an SSD to an HDD or vice versa. Some platforms like Steam hold your hand and make it easy to move your games along, while some others feel more like they want to slap you for even thinking of moving your game files. When you’re new to playing games from multiple storage devices, there can be a bit of a learning curve associated with having multiple libraries spread about. I am doing this because I haven't got the money to buy a new HDD and the partition created for Windows 10 spared from a Ubuntu installation is too small to install something like Halo.Īfter all, if you HAVE TO connnect to the extra storage device through LAN, configuring an iSCSI server would be a better choice.A common reason to move your game install files is that you've added a new faster or larger drive to your system, and redownloading is impractical when you could simply move the files and reconfigure the game launcher with said location. According to my test between a Windows server and a Linux client over a 1GbE LAN, the trassmission speed is only around 0.65 Gbps and it would be worse for fragmented files. However I would strongly recommend that you get a new HDD, SSD or whatever directly. Virtual hard disks are handled by Windows System itself so that's the difference.įor the below answer suggesting SMB: Yes you could also create and read a vhd through SMB. At last you would be able to see the virtual drive appearing in the storage setting, and you are good to go. Then initialize it and create a partition. In the "Action" menu above, click "Create VHD" and save it to some folder. There is one possible way to deal with it - through creating a virtual hard disk.
